Updated Vector

feature/19
Daniel Warner 2011-12-13 23:02:54 +00:00
parent 6e2de1facd
commit c6132e513f
3 changed files with 77 additions and 37 deletions

View File

@ -17,8 +17,7 @@ SOURCES=Eci.cpp \
OrbitalElements.cpp \
SGP4.cpp \
Timespan.cpp \
Tle.cpp \
Vector.cpp
Tle.cpp
OBJECTS=$(SOURCES:.cpp=.o)
SGP4LIB=libsgp4.a

View File

@ -1,23 +0,0 @@
#include "Vector.h"
double Vector::GetMagnitude() const {
return sqrt(x * x + y * y + z * z);
}
/*
* subtract (this) - (v)
* and return result
*/
Vector Vector::Subtract(const Vector& vec) const {
return Vector(x - vec.x,
y - vec.y,
z - vec.z,
0.0);
}
double Vector::Dot(const Vector& vec) const {
return (x * vec.x) +
(y * vec.y) +
(z * vec.z);
}

View File

@ -2,28 +2,87 @@
#define VECTOR_H_
#include <cmath>
#include <string>
#include <sstream>
#include <iomanip>
struct Vector {
struct Vector
{
public:
Vector(void)
: x(0.0), y(0.0), z(0.0), w(0.0) {
Vector()
: x(0.0), y(0.0), z(0.0), w(0.0)
{
}
Vector(double x_in, double y_in, double z_in)
: x(x_in), y(y_in), z(z_in), w(0.0) {
Vector(double xx, double yy, double zz)
: x(xx), y(yy), z(zz), w(0.0)
{
}
Vector(double x_in, double y_in, double z_in, double w_in)
: x(x_in), y(y_in), z(z_in), w(w_in) {
Vector(double xx, double yy, double zz, double ww)
: x(xx), y(yy), z(zz), w(ww)
{
}
Vector(const Vector& v)
{
x = v.x;
y = v.y;
z = v.z;
w = v.w;
}
virtual ~Vector() {
};
virtual ~Vector()
{
}
double GetMagnitude() const;
Vector Subtract(const Vector& vec) const;
double Dot(const Vector& vec) const;
Vector& operator=(const Vector& v)
{
if (this != &v)
{
x = v.x;
y = v.y;
z = v.z;
w = v.w;
}
return *this;
}
double GetMagnitude() const
{
return sqrt(x * x + y * y + z * z);
}
Vector Subtract(const Vector& v) const
{
/*
* subtract (this) - (v)
* and return result
*/
return Vector(x - v.x,
y - v.y,
z - v.z,
0.0);
}
double Dot(const Vector& vec) const
{
return (x * vec.x) +
(y * vec.y) +
(z * vec.z);
}
std::string ToString() const
{
std::stringstream ss;
ss << std::right << std::fixed << std::setprecision(2);
ss << "X: " << std::setw(8) << x;
ss << ", Y: " << std::setw(8) << y;
ss << ", Z: " << std::setw(8) << z;
ss << ", W: " << std::setw(8) << w;
return ss.str();
}
double x;
double y;
@ -31,4 +90,9 @@ public:
double w;
};
inline std::ostream& operator<<(std::ostream& strm, const Vector& v)
{
return strm << v.ToString();
}
#endif