sgp4/Vector.h

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#ifndef VECTOR_H_
#define VECTOR_H_
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#include <cmath>
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struct Vector {
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public:
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Vector(void)
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: x(0.0), y(0.0), z(0.0), w(0.0) {
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}
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Vector(double x_in, double y_in, double z_in)
: x(x_in), y(y_in), z(z_in), w(0.0) {
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}
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Vector(double x_in, double y_in, double z_in, double w_in)
: x(x_in), y(y_in), z(z_in), w(w_in) {
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}
virtual ~Vector() {
};
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double GetMagnitude() const;
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Vector Subtract(const Vector& vec) const;
double Dot(const Vector& vec) const;
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double x;
double y;
double z;
double w;
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};
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#endif