#pragma once #include #include #include /** * QString orbitpath = this->ui->OrbitModelPathLineEdit->text(); QString SatePath = this->ui->SateSettingLineEdit->text(); QString DEMPath = this->ui->DEMLineEdit->text(); QString outDirPath = this->ui->outDirLineEdit->text(); double gridX = this->ui->doubleSpinBoxGridX->value(); double gridY = this->ui->doubleSpinBoxGridY->value(); bool gpuflag = this->ui->radioButtonGPU->isChecked(); bool looktableflag = this->ui->LookTableCheck->checkState(); bool checkBoxIncAngle = this->ui->checkBoxIncAngle->checkState(); */ namespace LookTableSimualtionMainProcessSpace { void LookTableSimualtionMainProcess(QString orbitpath, QString SatePath, QString DEMPath, QString outDirPath , double gridX, double gridY, bool gpuflag, bool looktableflag, bool checkBoxIncAngle, bool BoxDopplerFlag ); }