#include "FLineCallback.h" #include #include FLineCallback* FLineCallback::New() { return new FLineCallback; } void FLineCallback::Execute(vtkObject* caller, unsigned long eventId, void* callData) { Q_UNUSED(eventId) Q_UNUSED(callData) vtkLineWidget2* lineWidget = reinterpret_cast(caller); vtkLineRepresentation* rep = reinterpret_cast (lineWidget->GetRepresentation()); rep->GetPoint1WorldPosition(_startPoint); rep->GetPoint2WorldPosition(_endPoint); emit updateLineWidgetSig(_startPoint, _endPoint); } void FLineCallback::getLine(double* sPoint, double* ePoint) { for (int i = 0; i < 3; i++) { sPoint[i] = _startPoint[i]; ePoint[i] = _endPoint[i]; } } void FLineCallback::setLine(double* sPoint, double* ePoint) { for (int i = 0; i < 3; i++) { _startPoint[i] = sPoint[i]; _endPoint[i] = ePoint[i]; } } FLineCallback::FLineCallback() { } FLineCallback::~FLineCallback() { }