#include "MeshConfig.h" #include #define MESHON true; #define MESHOFF false; #define MESHIMPORT "cgns;msh;neu;stl;dat;vtk;inp" #define MESHEXPORT "vtk;neu" namespace ConfigOption { MeshConfig::MeshConfig() { this->clearData(); } bool MeshConfig::isMeshEnabled() { bool in = this->isImportMeshEnabled(); bool ex = this->isExportMeshEnabled(); bool gen = _enableSurfaceMesh || _enableSolidMesh || _fluidMesh; return in || ex || gen ; } bool MeshConfig::isImportMeshEnabled() { return !_importSuffix.isEmpty(); } bool MeshConfig::isExportMeshEnabled() { return !_exportSuffix.isEmpty(); } void MeshConfig::setImportSuffix(QString s) { _importSuffix = s; } QString MeshConfig::getImportSuffix() { return _importSuffix; } void MeshConfig::setExportSuffix(QString s) { _exportSuffix = s; } QString MeshConfig::getExportSuffix() { return _exportSuffix; } bool MeshConfig::isMeshGenerationEnabled() { return _enableSolidMesh || _enableSurfaceMesh || _fluidMesh; } void MeshConfig::enableSurfaceMesh(bool on) { _enableSurfaceMesh = on; } bool MeshConfig::isSurfaceMeshEnabled() { return _enableSurfaceMesh; } void MeshConfig::enableSolidMesh(bool on) { _enableSolidMesh = on; } bool MeshConfig::isSolidMeshEnabled() { return _enableSolidMesh; } void MeshConfig::enableComponent(bool on) { _enableComponent = on; } bool MeshConfig::isComponentEnabled() { return _enableComponent; } void MeshConfig::clearData() { _exportSuffix = MESHEXPORT; _importSuffix = MESHIMPORT; _enableSurfaceMesh = MESHON; _enableSolidMesh = MESHON; _enableComponent = MESHON; _checkMesh = MESHON; _fluidMesh = MESHON; _filterMesh = MESHON; _meshModeling = MESHON; } //设置检测网格质量 void MeshConfig::setCheckMesh(bool on) { _checkMesh = on; } //获取检测网格质量状态 bool MeshConfig::getCheckMeshEnabled() { return _checkMesh; } void MeshConfig::enableFluidMesh(bool on) { _fluidMesh = on; } bool MeshConfig::isFluidMeshEnabled() { return _fluidMesh; } void MeshConfig::enableFilterMesh(bool on) { _filterMesh = on; } bool MeshConfig::isFilterMeshEnabled() { return _filterMesh; } void MeshConfig::enableMeshModeling(bool on) { _meshModeling = on; } bool MeshConfig::isMeshModelingEnabled() { return _meshModeling; } }