LAMPCAE/src/PluginWBFZExchangePlugin/BaseTool.cpp

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#pragma once
#include "BaseTool.h"
///
///
//#define EIGEN_USE_MKL_ALL
//#define EIGEN_VECTORIZE_SSE4_2
//#include <mkl.h>
#include "referenceHeader.h"
#include <iostream>
#include <Eigen/Core>
#include <Eigen/Dense>
#include <time.h>
//#include <mkl.h>
#include <string>
#include <omp.h>
#include < io.h >
#include < stdio.h >
#include < stdlib.h >
#include <gdal.h>
#include <gdal_priv.h>
#include <gdalwarper.h>
//#include <ogr_geos.h>
#include <ogrsf_frmts.h> //#include "ogrsf_frmts.h"
#include <fstream>
#include <proj.h>
#include "GeoOperator.h"
#include "baseTool.h"
using namespace std;
using namespace Eigen;
QString getCurrentTimeString() {
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struct tm ConversionTime;
std::time_t t = std::time(NULL);
char mbstr[100];
_localtime64_s(&ConversionTime, &t);
std::strftime(mbstr, sizeof(mbstr), "%Y-%m-%d %H:%M:%S", &ConversionTime);
QString strTime = mbstr;
return strTime;
}
QString getCurrentShortTimeString() {
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struct tm ConversionTime;
std::time_t t = std::time(NULL);
char mbstr[100];
_localtime64_s(&ConversionTime, &t);
std::strftime(mbstr, sizeof(mbstr), "%Y-%m-%d %H:%M:%S", &ConversionTime);
QString strTime = mbstr;
return strTime;
}
std::vector<QString> splitString(const QString& str, char delimiter)
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{
QStringList tokens = str.split(delimiter);
return convertQStringListToStdVector(tokens);
}
complex<double> Cubic_Convolution_interpolation(double u, double v, Eigen::MatrixX<complex<double>> img)
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{
if (img.rows() != 4 || img.cols() != 4) {
throw exception("the size of img's block is not right");
}
// 斤拷锟斤拷模锟斤拷
Eigen::MatrixX<complex<double>> wrc(1, 4);// 使锟斤拷 complex<double> 斤拷锟斤拷要原斤拷为锟剿伙拷取值
Eigen::MatrixX<complex<double>> wcr(4, 1);//
for (int i = 0; i < 4; i++) {
wrc(0, i) = Cubic_kernel_weight(u + 1 - i); // u+1,u,u-1,u-2
wcr(i, 0) = Cubic_kernel_weight(v + 1 - i);
}
Eigen::MatrixX<complex<double>> interValue = wrc * img * wcr;
return interValue(0, 0);
}
complex<double> Cubic_kernel_weight(double s)
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{
s = abs(s);
if (s <= 1) {
return complex<double>(1.5 * s * s * s - 2.5 * s * s + 1, 0);
}
else if (s <= 2) {
return complex<double>(-0.5 * s * s * s + 2.5 * s * s - 4 * s + 2, 0);
}
else {
return complex<double>(0, 0);
}
}
/// <summary>
/// p11 p12 -- x
/// p0(u,v)
/// p21 p22
/// |
/// y
/// p11(0,0)
/// p21(0,1)
/// P12(1,0)
/// p22(1,1)
/// </summary>
/// <param name="p0">x,y,z</param>
/// <param name="p1">x,y,z</param>
/// <param name="p2">x,y,z</param>
/// <param name="p3">x,y,z</param>
/// <param name="p4">x,y,z</param>
/// <returns></returns>
double Bilinear_interpolation(Landpoint p0, Landpoint p11, Landpoint p21, Landpoint p12, Landpoint p22)
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{
return p11.ati * (1 - p0.lon) * (1 - p0.lat) +
p12.ati * p0.lon * (1 - p0.lat) +
p21.ati * (1 - p0.lon) * p0.lat +
p22.ati * p0.lon * p0.lat;
}
bool onSegment(Point_3d Pi, Point_3d Pj, Point_3d Q)
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{
if ((Q.x - Pi.x) * (Pj.y - Pi.y) == (Pj.x - Pi.x) * (Q.y - Pi.y) //叉乘
//保证Q点坐标在pi,pj之间
&& min(Pi.x, Pj.x) <= Q.x && Q.x <= max(Pi.x, Pj.x)
&& min(Pi.y, Pj.y) <= Q.y && Q.y <= max(Pi.y, Pj.y))
return true;
else
return false;
}
Point_3d invBilinear(Point_3d p, Point_3d a, Point_3d b, Point_3d c, Point_3d d)
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{
Point_3d res;
Point_3d e = b - a;
Point_3d f = d - a;
Point_3d g = a - b + c - d;
Point_3d h = p - a;
double k2 = cross2d(g, f);
double k1 = cross2d(e, f) + cross2d(h, g);
double k0 = cross2d(h, e);
double u, v;
// if edges are parallel, this is a linear equation
if (abs(k2) < 0.001)
{
v = -k0 / k1;
u = (h.x - f.x * v) / (e.x + g.x * v);
p.z = a.z + (b.z - a.z) * u + (d.z - a.z) * v + (a.z - b.z + c.z - d.z) * u * v;
return p;
}
// otherwise, it's a quadratic
else
{
float w = k1 * k1 - 4.0 * k0 * k2;
if (w < 0.0) {
// 可能在边界上
if (onSegment(a, b, p)) {
Point_3d tt = b - a;
Point_3d ttpa = p - a;
double scater = ttpa / tt;
if (scater < 0 || scater>1) { return { -9999,-9999,-9999 }; }
p.z = a.z + scater * tt.z;
return p;
}
else if (onSegment(b, c, p)) {
Point_3d tt = c - b;
Point_3d ttpa = p - b;
double scater = ttpa / tt;
if (scater < 0 || scater>1) { return { -9999,-9999,-9999 }; }
p.z = b.z + scater * tt.z;
return p;
}
else if (onSegment(c, d, p)) {
Point_3d tt = d - c;
Point_3d ttpa = p - c;
double scater = ttpa / tt;
if (scater < 0 || scater>1) { return { -9999,-9999,-9999 }; }
p.z = c.z + scater * tt.z;
return p;
}
else if (onSegment(d, a, p)) {
Point_3d tt = a - d;
Point_3d ttpa = p - d;
double scater = ttpa / tt;
if (scater < 0 || scater>1) { return { -9999,-9999,-9999 }; }
p.z = d.z + scater * tt.z;
return p;
}
return { -9999,-9999,-9999 };
}
else {
w = sqrt(w);
float ik2 = 0.5 / k2;
float v = (-k1 - w) * ik2;
float u = (h.x - f.x * v) / (e.x + g.x * v);
if (u < 0.0 || u>1.0 || v < 0.0 || v>1.0)
{
v = (-k1 + w) * ik2;
u = (h.x - f.x * v) / (e.x + g.x * v);
}
p.z = a.z + (b.z - a.z) * u + (d.z - a.z) * v + (a.z - b.z + c.z - d.z) * u * v;
return p;
}
}
p.z = a.z + (b.z - a.z) * u + (d.z - a.z) * v + (a.z - b.z + c.z - d.z) * u * v;
return p;
}
double sind(double degree)
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{
return sin(degree * d2r);
}
double cosd(double d)
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{
return cos(d * d2r);
}
string Convert(float Num)
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{
ostringstream oss;
oss << Num;
string str(oss.str());
return str;
}
QString JoinPath(const QString& path, const QString& filename)
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{
QDir dir(path);
// Ensure the path ends with the appropriate separator
if (!QDir::isAbsolutePath(path))
dir.makeAbsolute();
return dir.filePath(filename);
}
std::vector<QString> convertQStringListToStdVector(const QStringList& qStringList)
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{
std::vector<QString> stdVector;
for (const QString& str : qStringList) {
stdVector.push_back(str);
}
return stdVector;
};