LAMPCAE/src/ConfigOptions/MeshConfig.cpp

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2023-05-08 06:32:41 +00:00
#include "MeshConfig.h"
#include <QDebug>
#define MESHON true;
#define MESHOFF false;
#define MESHIMPORT "cgns;msh;neu;stl;dat;vtk;inp"
#define MESHEXPORT "vtk;neu"
namespace ConfigOption
{
MeshConfig::MeshConfig()
{
this->clearData();
}
bool MeshConfig::isMeshEnabled()
{
bool in = this->isImportMeshEnabled();
bool ex = this->isExportMeshEnabled();
bool gen = _enableSurfaceMesh || _enableSolidMesh || _fluidMesh;
return in || ex || gen ;
}
bool MeshConfig::isImportMeshEnabled()
{
return !_importSuffix.isEmpty();
}
bool MeshConfig::isExportMeshEnabled()
{
return !_exportSuffix.isEmpty();
}
void MeshConfig::setImportSuffix(QString s)
{
_importSuffix = s;
}
QString MeshConfig::getImportSuffix()
{
return _importSuffix;
}
void MeshConfig::setExportSuffix(QString s)
{
_exportSuffix = s;
}
QString MeshConfig::getExportSuffix()
{
return _exportSuffix;
}
bool MeshConfig::isMeshGenerationEnabled()
{
return _enableSolidMesh || _enableSurfaceMesh || _fluidMesh;
}
void MeshConfig::enableSurfaceMesh(bool on)
{
_enableSurfaceMesh = on;
}
bool MeshConfig::isSurfaceMeshEnabled()
{
return _enableSurfaceMesh;
}
void MeshConfig::enableSolidMesh(bool on)
{
_enableSolidMesh = on;
}
bool MeshConfig::isSolidMeshEnabled()
{
return _enableSolidMesh;
}
void MeshConfig::enableComponent(bool on)
{
_enableComponent = on;
}
bool MeshConfig::isComponentEnabled()
{
return _enableComponent;
}
void MeshConfig::clearData()
{
_exportSuffix = MESHEXPORT;
_importSuffix = MESHIMPORT;
_enableSurfaceMesh = MESHON;
_enableSolidMesh = MESHON;
_enableComponent = MESHON;
_checkMesh = MESHON;
_fluidMesh = MESHON;
_filterMesh = MESHON;
_meshModeling = MESHON;
}
//设置检测网格质量
void MeshConfig::setCheckMesh(bool on)
{
_checkMesh = on;
}
//获取检测网格质量状态
bool MeshConfig::getCheckMeshEnabled()
{
return _checkMesh;
}
void MeshConfig::enableFluidMesh(bool on)
{
_fluidMesh = on;
}
bool MeshConfig::isFluidMeshEnabled()
{
return _fluidMesh;
}
void MeshConfig::enableFilterMesh(bool on)
{
_filterMesh = on;
}
bool MeshConfig::isFilterMeshEnabled()
{
return _filterMesh;
}
void MeshConfig::enableMeshModeling(bool on)
{
_meshModeling = on;
}
bool MeshConfig::isMeshModelingEnabled()
{
return _meshModeling;
}
}