ISCE_INSAR/components/zerodop/GPUresampslc/include/ResampSlc.h

40 lines
924 B
C++

//
// Author: Joshua Cohen
// Copyright 2017
//
#ifndef RESAMP_SLC_H
#define RESAMP_SLC_H
#include <cstdint>
#include "Poly2d.h"
struct ResampSlc {
uint64_t slcInAccessor, slcOutAccessor, residRgAccessor, residAzAccessor;
double wvl, slr, r0, refwvl, refslr, refr0;
int outWidth, outLength, inWidth, inLength;
bool isComplex, flatten, usr_enable_gpu;
Poly2d *rgCarrier, *azCarrier, *rgOffsetsPoly, *azOffsetsPoly;
Poly2d *dopplerPoly;
ResampSlc();
ResampSlc(const ResampSlc&);
~ResampSlc();
void setRgCarrier(Poly2d*);
void setAzCarrier(Poly2d*);
void setRgOffsets(Poly2d*);
void setAzOffsets(Poly2d*);
void setDoppler(Poly2d*);
Poly2d* releaseRgCarrier();
Poly2d* releaseAzCarrier();
Poly2d* releaseRgOffsets();
Poly2d* releaseAzOffsets();
Poly2d* releaseDoppler();
void clearPolys();
void resetPolys();
void resamp();
};
#endif