ISCE_INSAR/library/isceLib/overview_note

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Update: 3/15/17
Author: Joshua Cohen
Migrated LibraryCpp to the official start of isceLib. The library gets built as the static library
libisce.a (so that it can be linked against using '-lisce' given the LD_LIBRARY_PATH and CPPPATH are
properly set (note potential conflicts with the isceobj/Util/Library headers on OSX systems given the
case-insensitiity)), as well as a Python module ('import libIsce' after 'import isce'). For the static
library, the headers are installed into the build directory's library/isceLib/include/ directory (so
that you can link against the library outside of the scons build environment). Note that some
restructuring was done to make the organization cleaner. Now every object in LibraryCpp all sit under
one src/ directory (and the corresponding headers sit under one include/ directory). The .pyx files
are still in the pyx/ directory, however now the module .pyx file is simply isceLib.pyx (instead of
the complicated naming scheme from earlier). Finally the __init__.py file in the top-level isceLib
directory pulls all objects from .isceLib, which is much simpler than the earlier setup.
Note that this library will be extended in the future (and theoretically will be joined by roipacLib
and stdprocLib), and is not 100% robust (though the C++ objects are robust for the most part). The
Python modules will be cleaned up in the future, however they should work as intended!
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Update: 2/15/17
Author: Joshua Cohen
As of this date, Library has been completely translated (at least the relevant objects, not any standalone
functions with an unknown purpose) into LibraryCpp. The directory structure is similar to the original
Library but with a more C-like organization. Additionally, SConscripts have been created and modified
such that the library builds as a shared-object Python module (automatically through Cython) as well as a
standard static library to link against with C++. All functions map from Python to the underlying C++
objects (including those that modify lists and pass Python strings as const char*) and do not throw errors.
Additionally, the directory structure was altered to have an additional directory (pyx/) sitting in the top
of LibraryCpp that contains all of the .pyx files, since they do not need to be relatively-pathed to their
corresponding objects in the library. These files (Geometry.pyx, LinAlg.pyx, Orbit.pyx, Poly1d.pyx, and
Poly2d.pyx) have a "meta" .pyx file called libCombinedLibCpp.pyx that simply includes the other .pyx files.
This allows for SConscript to simply Cythonize this one file and it will build in the others automatically.
The naming is awkward, however due to some conventions of scons and Cython being only semi-compatible this
naming scheme is entirely necessary (see pyx/naming_note for more information).
Finally, there is an __init__.py file in the top level of LibraryCpp that gets built to the ISCE build
directories. This __init__ allows for the 'from isce.components.isceobj.Util.LibraryCpp import xxx'
statement to load objects from the library properly. This may be changed in the future (the __init__ file
is necessary at the moment because the Python objects in the .pyx files only declare __cinit__s and not
an accompanying __init__, and therefore if you attempt to call 'from libCombinedLibCpp import xxx' in the
same directory as the library it will fail), but the naming is clean and similar to how other ISCE scripts
and programs import building blocks.
To manually build the LibraryCpp library, the process is somewhat simpler than below (but letting scons
handle it automatically is the simplest option currently). To build, the steps are:
1. In each of Geometry/src, LinAlg/src, Orbit/src, Poly1d/src, Poly2d/src, build each .cpp object into
a shared object in the same directory (cleaner) [recommended flags: -shared -fPIC -O3], including
headers as needed
2. In the pyx/ folder, call 'cython libCombinedLibCpp.pyx --cplus' to generate libCombinedLibCpp.cpp
3. In the pyx/ folder, build the libCombinedLibCpp.cpp into a shared object, including headers as needed
(note you will also need to point to the Python.h header in addition to others)
4. In the top level of LibraryCpp, link all of the shared objects generated into a shared
'libCombinedLibCpp.abi3.so' library. This shared library will be importable as a Python module using
the __init__.py file that already exists (note: this will only work if you are in a directory higher
than LibraryCpp, so my recommendation is to test the manual build at the moment in the Util/ dir).
Theoretically when I add the __init__() functions to the .pyx files the objects in the libCombinedLibCpp
will be importable without needing the __init__.py in the folder, and the library itself should be
importable in Python in the LibraryCpp directory itself.
[EDIT: Just updated the .pyx files with __init__ functions (empty) such that manually building the
library allows for importing individual objects without the __init__.py file. It also means you can
import from the library in the same directory as the library (i.e. you don't have to go through the
__init__.py module loader). HOWEVER, if you import directly from the library, the objects are all
prepend-tagged with 'Py'. So Ellipsoid is really PyEllipsoid, Orbit is really PyOrbit, and so on. So
if you import from 'isce.components.isceobj.Util.LibraryCpp', the objects do NOT have the Py tag (though
if you check their type, they have the Py tag object underneath). If you import from the library, they
are the Py-tagged objects.]
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Dated: 2/8/2017
Author: Joshua Cohen
The purpose of this new 'LibraryCpp' is to provide a new, vastly more powerful implementation of the old 'Library'.
The end goal of this new form is to eventually create a pair of libraries. One library will be linkable to any C++
code in the framework and provides access directly to the C++ structs/etc in the Library in one clean interface.
The other library will be importable in Python as a part of the higher-level script framework in ISCE, but will be
mapped directly to the C++ code underneath, at no extra cost to the user. The goal of this sub-framework is to be
able to do something like the following:
# Assume you have some Pegtrans object 'ptm', Ellipsoid object 'elp', and Peg object 'peg'...
ptm.radarToXYZ(elp, peg)
Which not only would be identical calls in Python *and* C++, but all operations happen on a C++ level, making the
Python version run at C++ speeds! This allows for 'power users' as well as non-code-literate users to access the
same exact power, features, and results. Simultaneously, the maintenance of the code is much easier as any
modifications of the algorithms underneath in C++ get rebuilt with the rest of the sub-framework automatically.
The sub-framework itself shouldn't really need any maintenance, as it really only consists of the .pyx file that
Cython uses to map the C++ structs to Python. Adding new functions is relatively trivial, as all you need to do is
add the new function to the .pyx (like adding a forward declaration to a header), and adding the two lines
to the Py object definition to add the mapped function.
As a proof-of-concept, this current demo has the library built with partial functionality that demos the usage. To
use it, open Python in a dir other than the Geometry dir*, and run:
from Geometry import Ellipsoid
# You can use multiple constructors here:
# e = Ellipsoid() gives an empty Ellipsoid object (a and e2 = 0.)
# e = Ellipsoid(x, y) gives an Ellipsoid object with a = x and e2 = y
# copy constructor to be mapped soon...
All functions in the Ellipsoid object will then be mapped/accessible, so you can call things like:
e.rEast(x)
e.latLon(...)
etc
[NOTE: I cannot guarantee right this second that functions modifying lists/arrays will work, though they should...]
* If you are in the Geometry dir, you can use 'from Geometry import PyEllipsoid' instead of 'Ellipsoid'. The
'Ellipsoid' mapping comes from the __init__.py in the Geometry dir, for naming consistency sake with the C++ structs.
Building the library is fairly simple, and requires no special additions other than a single line to call the
cython builder on the .pyx file. To build everything into the Geometry library:
// In LibraryCpp/LinAlg -
g++ -shared -fPIC -O3 -Iinclude/ -c src/LinAlg.cpp
// In LibraryCpp/Geometry -
cython Geometry.pyx --cplus
g++ -shared -fPIC -O3 -Iinclude/ -I[path-to-Python.h] -c Geometry.cpp
g++ -shared -fPIC -O3 -Iinclude/ -I../LinAlg/include/ -c src/Ellipsoid.cpp -o src/Ellipsoid.o
g++ -shared -fPIC -O3 -Iinclude/ -I../LinAlg/include/ -c src/Peg.cpp -o src/Peg.o
g++ -shared -fPIC -O3 -Iinclude/ -I../LinAlg/include/ -c src/Pegtrans.cpp -o src/Pegtrans.o
g++ -shared -fPIC -O3 -Iinclude/ -I../LinAlg/include/ -c src/Position.cpp -o src/Position.o
g++ -shared -fPIC -O3 -Iinclude/ -I../LinAlg/include/ -I[path-to-Python.h] -o Geometry.abi3.so src/*.o Geometry.o ../LinAlg/LinAlg.o
For safety's sake, there's an 'ext/' folder in Geometry/ that I'd highly recommend calling:
// In LibraryCpp/Geometry -
mv Geometry.pyx Geometry.cpp Geometry.o ext/
So that only Geometry.abi3.so is in the Geometry/ dir.
Testing will continue to add functionality and to make sure that everything runs smoothly and simply! Eventually the
goal is to have all of Library translated to LibraryCpp in one unified module for Python and C++!