#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # Copyright 2013 California Institute of Technology. ALL RIGHTS RESERVED. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # # United States Government Sponsorship acknowledged. This software is subject to # U.S. export control laws and regulations and has been classified as 'EAR99 NLR' # (No [Export] License Required except when exporting to an embargoed country, # end user, or in support of a prohibited end use). By downloading this software, # the user agrees to comply with all applicable U.S. export laws and regulations. # The user has the responsibility to obtain export licenses, or other export # authority as may be required before exporting this software to any 'EAR99' # embargoed foreign country or citizen of those countries. # # Authors: Kosal Khun, Marco Lavalle #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ from __future__ import print_function import sys from iscesys.Component.Component import Component NB_SCENES = 100 # number of scenes and rasters that can be processed class Stack(Component): """ Stack scenes, used for processing. """ # We have to suppose that there will be 100 scenes and 100 rasters, # which ids range from 1 to 100, and add them to the dictionary of variables # to fully take advantage of the parser. # If we happend to accept more scenes (or rasters), we have to change NB_SCENES, # that also applies to the number of rasters. def __init__(self, family=None, name=None): """ Instantiate a stack. """ super(Stack, self).__init__(family, name) self.scenes = {} ##contains all the scenes (for each selected scene and pol) self._ignoreMissing = True #ML 2014-05-08 with GNG self.dictionaryOfVariables = {} for attr in ['SCENE', 'RASTER']: for i in range(1, NB_SCENES+1): key = attr + str(i) self.dictionaryOfVariables[key] = [key.lower(), dict, False] def addscene(self, scene): """ Add a scene dictionary to the stack. """ if not isinstance(scene, dict): ##scene is not a dictionary sys.exit("Scene must be a dictionary") else: sceneid = scene['id'] self.scenes[sceneid] = scene def getscenes(self): """ Return the scenes inside the stack. """ return self.scenes