#include #include "Poly1dInterpolator.h" void Poly1dInterpolator::getData(char * buf, int row, int col, int & numEl) { if (row < this->NumberOfLines) { double res; for (int i = 0; i < numEl; ++i) { res = evalPoly1d(poly, (double) col); (*(double *) &buf[i * SizeV]) = res; ++col; //not that here row stand for the dimension that is changing if(col == this->LineWidth) { break; } } } else { NoGoodFlag = 1; EofFlag = -1; } return; } void Poly1dInterpolator::init(void * poly) { this->poly = static_cast(poly); }